Path-Finding (Part 3) – A*
In the previous posts I’ve talked about the problem of find a path and about the Dijkstra Algorithm.
Even finding always the shortest path between two points (if a possible path exists, of course), the Dijkstra algorithm has some caveats when used in games.
At first, let’s talk [...] (Read More)
Path-Finding (Part 2) – Dijkstra
In 1959, Edsger Wybe Dijkstra created an algorithm known as “Shortest-Path Algorithm”, which was and still is the basis for the creation of several other specific and improved algorithms.
The Shortest-Path algorithm does not use the real position of the points to compute the [...] (Read More)
Path-Finding (Part 1)
One of the most common problems in game programming is the need to find a path to move some intelligent entity. Take as an example a game where the player (a ghost) is pursued by some enemies.
A simple solution to this problem could be an algorithm where the direction is obtained from the [...] (Read More)
My New Blog
For a long time I wanted to create a blog, so I’ve asked my great friend Ney Estrabelli and he created this blog for me.
I will publish some interesting things related to Game Programming, Art and Kung-Fu, the three things I love to do.
Keep reading leocck.com !
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